The Dancing Wall VR screenshot 1
The Dancing Wall VR screenshot 2
The Dancing Wall VR screenshot 3
The Dancing Wall VR screenshot 4

Game Design

The Dancing Wall VR

The Dancing Wall VR is an innovative virtual reality game that draws players into a world where music, movement, and strategy merge into an enthralling dance. As players sync their moves to the rhythm, they navigate a series of dynamic walls, each presenting a unique silhouette they must match with accuracy to avoid collision.

Role: Sole developer: Unity/C# rhythm game with a custom full-body VR rig.

  • Built a VR rhythm game where players match wall silhouettes through dance.
  • Iterated the full-body rig for responsive hand tracking and a more immersive feel.
The Dancing Wall VR hero

Challenges and Solutions

One recurring challenge during development was the creation of the full-body rig. It was essential for the rig to capture hand movements accurately and provide a responsive representation of the player's physical actions. Through iterative testing and adjustments, I enhanced the rig's responsiveness, leading to a more immersive experience.

Watch It In Action

A look at the gameplay in VR, from the neon corridors to the rhythm-matched wall silhouettes. Seeing it moving conveys the feel that a static screenshot can't.

The Experience

The Dancing Wall VR combines rhythmic gameplay with dynamic obstacles, inviting players to transcend reality and immerse themselves in a dance that demands skill and creativity. It's a journey where your body becomes the brush and the virtual world becomes your canvas, the perfect fusion of challenge and artistry.

The Experience
Captured in VR

Captured in VR

Frames pulled straight from the headset. The immersive environment fills your field of view, with the wall silhouettes and HUD — health, menu, and waypoint markers — wrapping around you as you move to the beat.

Inside the Scene

Inside the Scene

The neon-lit corridors and glowing wall panels create a high-contrast space that reads clearly even through the lens distortion of a VR headset, keeping the rhythm-match timing legible at speed.