
UI / UX Design
Intrigue
Intrigue is a concept for a mobile clothing application that lets users spend less time finding clothes they find appealing, based on the most popular fashion trends.
Role: Sole designer: concept, UX, visual design, and prototyping.
- Pivoted a generic bill-pay concept into a trend-discovery clothing app.
- Delivered a clickable ProtoPie prototype demonstrating a faster browse-to-discover flow.
The Early Concept
Intrigue didn't start as a clothing app, it began as a financial bill-management application to help users pay various bills from a single location, with manual statement entry and alerts for upcoming bills.
I created initial design concepts starting with wireframes that showed the basic structure, then refined them into polished, high-fidelity designs in Figma. As I continued, I realized there were already similar apps on the market and the idea was not original enough to compete.


Sketches & Wireframes
Before any high-fidelity work, I mapped out the app's structure on paper. These hand-drawn wireframes show the original bill-management flow — a single dashboard for paying bills, adding statements, and getting alerts for upcoming payments.
Working through the flow on paper made it clear where the concept had to evolve: the core interaction needed to feel immediate and visual, not like a forms-heavy finance tool.

Concept Change
I decided to pivot my concept and focus on clothing. There was a significant need for a user-friendly, time-saving app that could help people find new clothing trends and browse for styles more efficiently.

It was designed to save time.
I kept the goal of helping users save time on daily activities. I researched clothing trends and design, and built a user-friendly interface that allows users to input their favorite clothing styles and browse more efficiently.

Refining the Interface
With the clothing pivot locked in, I built out the high-fidelity screens in Figma. The layout focuses on a swipeable discovery feed where each product card surfaces price, brand, and a quick like or skip action, so browsing feels fast.
Every screen was designed to keep the user in flow — minimal chrome, large imagery, and one clear action per card.

Prototyping
Once I had an initial design concept, I used Protopie to create the app's interface, building interactive functionalities that accurately represented the app's intention and showed how the different screens worked together.
Colors
The color scheme keeps a minimalistic and sleek interface that gives users an easy way to navigate through various clothing collections without any hassle.
The Experience
Using Figma and Protopie together, I created a polished and functional design that accurately represented my vision. The combination allowed me to create a user-friendly and intuitive interface that keeps users engaged.
Developing Intrigue allowed me to explore new techniques and approach design in a more creative, original way, teaching me the importance of prototyping and evaluating user data in a systematic structure.